Every Skyhold goes back to locked and you choose a circuit again — this is
how you take the other faction's. Your Flight returns to that side's
starter. Decks you have already won, your saved free-play decks and your
duel record are not touched.
SoundImpacts, card plays and the turn bell. Synthesised — no downloads.
VolumeHow loud the game is overall.
OpponentApprentice misplays often. Master always takes its best line.
Their paceHow long each of the opponent's moves is shown for.
Reduce motionShortens the versus intro and trims animation. Helps if movement is uncomfortable.
How to play WINGED
Five rules. The banner at the top always tells you what to do next, and everything you can click glows green.
Goal: drop the enemy Guardian from 30 Vitality to 0.
Two fields. Every Being has a Wings number and a Roots number. In the Sky it fights with Wings; on the Ground with Roots. You pick which when you play it — the big gem is the number that counts right now.
Breeze is your energy. It grows by 1 every turn and refills completely, so you are never stuck.
Attacking: click one of your ready Beings, then click what it should hit — an enemy Being in the same field, or the enemy Guardian. You choose the target, always. Both Beings deal their number to each other, and damage stays.
Guard is the only thing that stops you: a Being with a shield must be attacked before anything else in its field.